I am an interaction designer and researcher, with a background in engineering, and influenced by theory and the arts. My work is concerned with the ways we interact with, through, and against technology in complex socio-economic systems. I have done this in contexts such as open innovation in food, circular economy in textiles, and the automation of work. I conduct practice-based research that aims to engage publics in critical discussions and creative activities. I am particularly interested in the role of people’s stories and design fiction in inspiring value-driven design. Some of the other methods and tools I have designed and deployed include cultural probes, field research, technology simulation, personas, graphic facilitation, card kits and board games.
I am currently a PhD candidate at the University of Bristol and a visiting lecturer in design at Brunel University. Previously I was a researcher at the Royal College of Art. I am also developing Spoke with Evan Raskob, a design fiction board game for collaborative, multi-perspective storytelling on A.I. and automated manufacturing.
You might have seen my work at the Venice Architecture Biennale, London Design Museum, Victoria and Albert Museum and the Royal College of Art.
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