Artist, designer, researcher.
Reality & fiction, imagination & utopia, automation & work.
my work tries to balance between critique and proposition, past and future, the abstract and the situated. I am particularly interested in the relationship between reality and fiction. I creatively respond to the pervasive narratives that enforce stereotypical views, while concealing alternative perspectives. I do this by telling counter-stories through words, sketches and things.
I am also a design researcher and tutor, working between human-computer interaction and social and critical design. I am currently a visiting tutor at Brunel University, teaching Design Creativity and Aesthetic Awareness. I have researched and written on embodied interactions, social contexts for new technologies, visual communication and semiotics.
I develop tools, methods and workshops for research, educational and commercial purposes. These aim to shed light on the complex relationships between social, material and technological aspects of design. Some of the methods and tools I have designed, deployed and analyzed include cultural probes, field research, technology simulation, personas, graphic facilitation, card kits and board games. I am currently developing Spoke with Evan Raskob, a design fiction board game for collaborative, multi-perspective storytelling on A.I. and automated manufacturing.
You might have seen my work at the Venice Architecture Biennale, London Design Museum, Victoria and Albert Museum and the Royal College of Art.
Say hello at email@example.com
Paris is in London.